Ask participants to make cards using the power symbols located on the back of their tag. For optimal play, avoid having multiple Everyone powers on the same card. For the most balanced card include:
1 Power-Up
1 Power-Down
1 Everyone
1-2 Partner / Target / Challenge / Fun
Keeping score:
PowerTags work in conjunction with Udisc*, simply add or subtract the strokes as necessary. To avoid including the round in your stats, you can change the setting in your Udisc round before starting to exclude the round in your stats.
*In the case of removing strokes, remove as many as you can without taking the hole score to a 1. Remove strokes from other holes as necessary.
The FAQs.
Can I just play tags normally?
Absolutely. PowerTags are an additional option for casual rounds of disc golf, or TDs that want to create a lively engaging experience.
How do the tags work?
The tags are designed to be fun, balanced, and replayable. You play a normal round of disc golf but with added interactions and challenges among players. We wanted to challenge the good players, give a bump to the developing players, and inspire creativity and collaboration during play.
Can some tags override others?
The short: yes.
The long: If you have a Power-Down or Challenge tag, consider that your base for the round. Some Everyone, Partner-Up, or Target tags may require you to temporarily stray from your base for a shot or a hole. If the power used doesn’t directly conflict with your power, keep your base and play as specified. If it does, play as specified and return to your base after that power used has finished.
My tag says I can only play with one disc for the round, should I still bring my bag?
Yes! Other powers may temporarily override your tag while in effect, requiring you to throw a specific disc type.
For example, a group, target, or challenge power that requires a specific disc type when played. After that power is done, you revert back to your single disc until another occurrence or end of round.
What if two players want to use conflicting powers?
Higher number tags override lower tags.
For example: Tag 60 (The Old Timer) says make everyone throw their flippiest disc, but you have Tag 29 (The Steakhouse) and you were going to have the leader throw the most overstable disc in anyone’s bag. Tag 60 would override Tag 29 and you use your power later.
How did you decide what PowerTag got what tag number?
Experimentation, math, and board game mechanics! We are constantly tweaking the system we use to determine where a power should be in relation to others. The secret sauce, so to speak, is in the individualized development of a group of tags.
Could small groups use PowerTags?
Yes! That’s how PowerTags came into existence. We offer balanced sets in every player count up to 200 players. Got just an 8 person crew? We’ve got you covered. Run one of the biggest clubs in the country? Easy.
Is there something I can share with my players to explain how it works?
Check out our one page explanation here!
Is there a list of all the PowerTags? Can I have it?
We do keep a list of all the PowerTags, but we don’t share it, and for good reasons. First, we're constantly creating new powers and updating regularly. We also have balanced set options to fit various crew sizes (which means tag numbers vary set to set). That's a lot of lists to create and share. Lastly, we want to protect our idea. We think it’s cool and fun, and want to be able to continue to share it with the world of disc golf.
How does licensing work?
You get to use PowerTags for the duration of the time period you license it for. If you want to license multiple years, each year we will send a new set with all of the improvements we’ve made.
The glossary.
Naturally, most terms we use will be common to most disc golfers, but there are some situations where we need to be specific or creative, and we're capturing what we mean by our usage of these terms here.
Airball
Missing the basket entirely.
Alternate Shot
Any affected players alternate who throws from each lie (i.e., Paul McBeth threw the drive, Kristin Latt throws the Approach, Paul Putts).
Approach
Any shot from the fairway approaching the basket.
Battle Putt
Putt at the same time.
Best Shot
Any affected player throws from the best lie after the throws.
C1
Circle 1, which is 10 meters and in.
C2
Circle 2, which is 20 meters and in.
Disc Down
Playing with a slower disc than you would normally (i.e., if you would normally throw a driver, throw a fairway).
Drop Zone
A throwing area near a mando, OB line, or island.
Fairway
The unobstructed throwing space on a single hole.
Free Throw
A throw that doesn’t count as a stroke. You play from this throw as your next lie, if you choose to use it.
Gap
Any path on a hole that a disc could fly through.
Green
C1 and C2.
Grenade
An overhand throw with the disc gripped between pointer and middle finger and released in an upward motion.
Jump Putt
In a straddle, both feet leave the ground after you release the putt.
Layup
Any throw or putt that lands short of the basket without hitting it.
Leader
The player with the current best score on your card.
Mando
A restricted area where the disc cannot enter without a penalty and proceeding to the drop zone near the mando.
Metal Hit
Hitting any part of the basket on a throw or putt.
Mulligan
A second shot after your first, you get to choose which lie to play from.
OB
Out of bounds.
Patent Pending
Face away from the basket, with a foot on the lie.
Power
Any ability on a card that can be activated, used, employed.
Putt from a Knee
One of your knees must be in contact with the ground.
Roll Away
Any time a disc stands up and rolls away from the basket.
Roller
A throw that intentionally lands on the ground and rolls for the majority of the "flight".
Spike Hyzer
A high and steeply angled shot that results in disc landing on its rim (aka Tombstone).
Straddle Putt
Feet are parallel to each other for the putt.
The Box
The tee pad/throwing area for the first throw of a hole.
Thumber
An overhand throw where the thumb is placed inside the rim of the disc, fingers on the outside, and released like a baseball.
Tomahawk
A overhand throw holding the disc in a forehand grip and throwing it over the head in a chopping motion.
Turbo Putt
Hold the disc with thumb under the center of the disc and fingers fanned around the outer edge.
Upshot
Any shot from the fairway approaching the basket.
Contact us.
Have a question? Hit us up. Also checkout our FAQs and Glossary sections to see if we have a quick answer for you. Have an idea for power? Drop it on us. You may see it in a future update.
Thanks! We'll get back to you before your next round.
Oops! You missed the mando and there's no drop zone. Refresh and try again.